The Last of Us Part 2
Back in 2013, I was eagerly awaiting the release of two games - Bioshock Infinite, and The Last of Us. At a first run through both, it was Bioshock Infinite that stuck with me the most, entangling me in a mind mindbogglingly convoluted and meta-textual melange of parallel universes and commentary on the very nature of how gamers each have their own unique experience through a game. It also offered jaw dropping revelations impacting upon the series as a whole, which had my mind racing and reading forum after forum on the meanings. The first The Last of Us game swiftly followed, and my initial response was somewhat muted. It had exceptionally polished gameplay, and motion capture acting that was second to none, but par for the course for developers Naughty Dog at that point (although never with the emotional depth and range as demonstrated in that game). However, I found the overall plot to be too episodic and the larger picture to be all too predictable. It was crushingly disappointin...